Concurrent Players Over Time
Cumulative Play Sessions Over Time
Session Duration Distribution
Crash Timeline
Progression Events
| Event Type | Count | Players | % of Total |
| CALIBRATION_FINISHED | 8 | 8 / 10 | 80.0% |
| HACK_STARTED | 72 | 7 / 10 | 70.0% |
| HACK_FINISHED_FIRST | 7 | 7 / 10 | 70.0% |
| HACK_FINISHED | 70 | 7 / 10 | 70.0% |
| CRAFT_FIRST | 6 | 6 / 10 | 60.0% |
| CRAFT | 39 | 6 / 10 | 60.0% |
| UPGRADE_StaminaMax | 18 | 5 / 10 | 50.0% |
| UPGRADE_CraftMinPower | 23 | 5 / 10 | 50.0% |
| UPGRADE_StaminaShield | 6 | 3 / 10 | 30.0% |
| UNLOCK_ActiveRegen | 3 | 3 / 10 | 30.0% |
| CLASS_UNLOCKED_1 | 3 | 3 / 10 | 30.0% |
| UPGRADE_CraftMinMult | 3 | 2 / 10 | 20.0% |
| UNLOCK_Crit | 2 | 2 / 10 | 20.0% |
| UNLOCK_Arc | 2 | 2 / 10 | 20.0% |
| UPGRADE_StaminaRegenPerHit | 1 | 1 / 10 | 10.0% |